Joel Fugere
Level DesignerProfessional Experience
-Mid Level Designer(IC5) (Downpour Interactive - A Meta Studio March 2021 - April 2023)
Worked on:
Onward VR
- Designed, built, and finished Egress(PC/Quest) to the game
- Participated in all aspects of Level Design including performance analysis, bug fixing, hierarchy standardization, greyboxing, and more
- Light tool creation: Created several C# editor tools to be used for level designer automation tasks
Tools
Below are the programs I used on a regular basis:
- Unity
- Jira
- PlasticSCM
- Renderdoc
- Maya (Greyboxing/Light Art Tasks)
- Photoshop
- RiderIDE or Visual Studio Code